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Cursed Chest: 
created in Unreal Engine 5
and niagara

Alternate Lighting Scenarios:

2022-06-25 01-00-23_Trim.gif

BREAKDOWN:

anim_showcase.gif

basic animation elements

i attached ribbons to the mesh in unreal

painted textures:

lightning.png
fungusdrawn.png
aura.png
T_beam_main.png
streak_yhick'.png
streaks.png
veins showcase.gif

creating an effect that feels alive:

material graph 2.PNG

i created a material with custom controls to animate, and applied instances of this material to multiple meshes to create layers and depth

material graph 1.PNG

-panning textures

-layering variations of a texture to create detail

-duplicating meshes and applying varied instances of a material


-pa

the rest of my materials had much simpler setups, including techniques such as:

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