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created in unreal engine. 
texutured in substance painter.
modeled in maya.

Gnomon best of term spring 2021


hero asset


the door was blown off with vertex animation baked out of maya.

at 160k polygons unreal engine easily 
handled this hero asset aswell

some of the diffrrent layers combined to 
create the final result


the electric effect around the whale was created with a tri-planer decal.

I had originally tried making this work with distance fields, but found out that decals would be a much simpler elegant solution. 

thanks to my friend nixon poon for working with me on this. 

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